Thank you @TechLord. The models i build are a little to much because in a rail shooter you will bearly notice this. But i love games with such little details and i hade fun while doing this.
I tried this also, with the use of blendshapes. But this only works with SK meshes (and did not work with polypaint), so you would bake a SM model out of this anyway (because of the poly count is way to high for SK). Just feelt not worth the afford.
I got some feedback about performance on lower computer specs, this was basicly why i started to inspect the demo level in deep to see how i can improve this. One of the main things i noticed was the use of textures.
Here are 2 pictures where to see how the use of a few textures can change a whole setting for a level and used a lot of times if needet. Looks to me at the moment the best way to use masks only for details so you can save a lot of textures.