Die to Survive - Railshooter

Yes this is a good point. I was also thinking about this, it is a little strange, it seems like the moment you use time dilation the force works much stronger.
Not really sure what causes this at the moment.

Another thing i was thinking about is using less parts for the “head explosion” sometimes. So basicly having a few random selected then.
And also for now i skip the idea of the headshot with closeup and slow motion, this just feels wrong in this kind of games and breaks the gameplay to much. Maybe i come back to this later and add this back in as an option because it is just fun to watch.
Here you can see the difference - with and without time dilation.

I did not change it so they are still basicly placeholder. I am just not sure with this also how to use it in the end. And having organs flying out of there is sure a great idea. This will be added later because it is not part of the main model so it needs to be spawned or attached anyway.

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