Yes looks nice, there really a lot of games i played in this style. But this Kingdom Hearts reminds me more like Sega Saturn Longplay Panzer Dragoon - YouTube, or Star Fox 64 - Complete 100% Walkthrough - All Routes, All Medals (Longplay) - YouTube.
I tested this also but just decidet the first will be something with zombies, just i love gore ![]()
And here is the mostly final result of how i will use the combined HitZones. Just the most simple way that works perfect while i tested would be to select the hitted collider based on the bone (and you can stick with the build colliders in PhAT). Then switch with a int Enum set a int nr for “iHitZone_x” and run the code afterwards.
I use an int for this because this way i is easier to expand based on this (Just like this more than an Array in this case).
@TechLord i put a little overview in here that might help you to get a starting point for dismembering.

