Ok so I noticed that the start of the event you are looping through a passed in array. From the component tag node I’m guessing you are not passing in an array of actors but an array of components of some sort.
Temp fake generator making static meshes to add to array and adds component tags from array
Shuffling into dictionary based on component tags
Example output
Key temps
Event could be converted to a function and then the temporary variables could be made local.



