I don’t entirely understand what you are asking, but you should be able to move your die with the “MoveComponentTo” node. To find the target location, you could subtract the current tile from the target tile and multiply that by the tile size. For example, if the die were on tile 6 and you wanted to travel back to tile 1, then you would move to something like (-500, 0, 0), which could be added to the current location vector if necessary.
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