Evening. Happy Holidays!
How are you all?
I’m running into a slight problem. I want to use text-based dialogue in my game, but I ran into two roadblocks:
I made a texture of a dialogue box in Photoshop. I know how to draw a texture/text to the HUD, but do I need to go through the “draw _ on trigger” process for EVERY piece of dialogue? It seems…clunky. Is there another way to do this other than drawing a texture of a dialogue box to the HUD?
Let’s say I wanted the dialogue to trigger and disable most of the player’s input, but at the same time the only way to continue the game would be to click the left mouse button. Using a “Disable Input” node freezes the left mouse button and how one would set up such a system to begin with (do I simulate a pause… on trigger → draw texture → pause → Left Mouse Button to unpause game and make dialogue box disappear…)?
With all that said, how would one create a conversation? When in a trigger → dialogue texture appears → press Left Mouse Button → new texture → Left Mouse Button → Gameplay Resumes…
Alright I lied there are three roadblocks.
Any ideas are appreciated and feel free to ask for more information.