FX:
The waypoint portal fx is quite simple too. It’s a simple radial texture with a rotator, and applied as a Decal actor
For the scroll portal just generated some procedural textures in Blender, rotated and panned (addition mode) and applied as a blueprint with a material billboard .
created a Dust/Sand particle system and placed along the map in the sand zones .
For the fire,I just tweaked the values and colours of the default fire particle system to adapt it to the pires or chimneys.
ILLUMINATION&POST PROCESSING
Well, as I wanted to finish it as fast as possible, I also decided to use Light Propagation Volumes for the GI , and use real time shadows and ambient occlusion in the post process volume. Is not the best way but it works, as I saved a lot of hours without having to build the lighting :o . There’s no color post-processing, just a little bit of bloom, the typical lens flare, and the auto-exposure turned off.
So I hope you like it and feel free to comment whatever you want (don’t be too bad!).
Cheers!


