Devlog | Milsim Cooperative Sandbox game

Here’s an example of the new animations I created for the assault rifle.
(Note: This is the first time I’ve ever made first-person animations, so I hope it’s good enough for the first version!)

Lately, I’ve gone back to working on the first-person system and the overall feel.
I felt like I jumped too quickly into other topics and somewhat forgot the core of the game — which is a shooter.
So now I’m focusing on finishing the gameplay and the feel of shooting, movement, and responsiveness, as well as the overall user experience.
Only after that will I move forward.