Development thread for my project

Level 7, 8 and 9 are now made in terms of structure, the only level left to make is the tenth which is currently underway of being made. I just now built the lighting and the textures on some of the objects have changed/corrupted, not sure as to why this has happened but will get around to fixing it quickly. I won’t spoil too much but the last level isn’t what the player will first think of it, and yes those 3 rectangle objects do actually do something, they swing around like a pendulum.
This image is of Level 10.
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This image here is of Level 9 which still needs to have materials applied to the objects. This level has invisible walls encompassing it in a cube-like format so the player does not enter any of the kill boxes from other levels.
The 4 tiny squares you see is the main gimmick of this level in which the player must use them for in order to reach the other side (the goal). The other sides of the level will soon have pickup items on them, once I get the item pickup system down.


If you are interested in Level 8, please refer to the post above this one.

The image below is Level 7, earlier I stated the level with the rings is level 7 but I was mistaken and counted the levels wrong, whoops. As you can see from this level and many others, I’m starting to bring animated objects into my levels to increase the difficulty of my game and bring new challenges into it, whilst still making it fun and enjoyable for the player as THAT is one of my biggest priorities as I believe it was also one of the big priorities for the original creators of SMB. And, well, game makers in general really.

I STILL need to edit the camera and add grip to my ball, some help would be GREATLY appreciated.