Development thread for my project

I have decided to take out the feature of there being a overview of a level when the player is sent to the next as it is causing a lot of problems. Instead, I have decided to be a sneaky/lazy devil and create one big overview of the level that will play in the main menu of the game. This way, I’m giving the player an overview look of the level and meeting the ‘Second Camera usage’ requirement of my assignment. This also means I don’t need to create or add a back ground image into the main menu, but I still do need to create the main menu text that has my game’s name in it.

I’ve also begun working on a scoring system in my game with help from my teacher as it seems quite complicated, as of now I have nodes set up to create the foundation of the process of creating the scoring system. Right now I have a HUD and the pickup items. You can see part of the node setup I have currently in the picture below, as well as the HUD and items the player picks up.


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As you can see, I’ve also changed the material used on my ball to a shiny metalic material. I wasn’t sure what to make my ball look like or what material to apply to it, so I just went for what Marble Madness did (or pinballs I guess) and make the ball look like a marble. Though I don’t really like how much shine or glare comes off of the ball, I’ve lowered how shiny the ball can be to decrease the amount though.