This could be an issue with your YourGameClient.Target.cs.
Check for your current unreal engine version how the function
YourGameClientTarget::GetSupportedPlatforms
Should actually be implemented for a client target.
HTH.
This could be an issue with your YourGameClient.Target.cs.
Check for your current unreal engine version how the function
YourGameClientTarget::GetSupportedPlatforms
Should actually be implemented for a client target.
HTH.