Hi, my build is failed with this error:
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] === BUILD TARGET Idol - iOS OF PROJECT UE4_FromPC WITH CONFIGURATION Development ===
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] Check dependencies
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] Write auxiliary files
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] /bin/mkdir -p /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Intermediate/IOS/build/UE4_FromPC.build/Development-iphoneos/Idol\ -\ iOS.build
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] write-file /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Intermediate/IOS/build/UE4_FromPC.build/Development-iphoneos/Idol\ -\ iOS.build/Script-BDC7F5D5259391512534FFE6.sh
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] chmod 0755 /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Intermediate/IOS/build/UE4_FromPC.build/Development-iphoneos/Idol\ -\ iOS.build/Script-BDC7F5D5259391512534FFE6.sh
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] ProcessInfoPlistFile /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Binaries/IOS/Payload/Idol.app/Info.plist /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Intermediate/IOS/Idol-Info.plist
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] cd /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Engine/Binaries/IOS
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin"
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] builtin-infoPlistUtility /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Intermediate/IOS/Idol-Info.plist -genpkginfo /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Binaries/IOS/Payload/Idol.app/PkgInfo -expandbuil
MainFrameActions: Packaging (iOS): dsettings -format xml -platform iphoneos -resourcerulesfile /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Binaries/IOS/Payload/Idol.app/CustomResourceRules.plist -o /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Binaries/IOS/Payload/Idol.app/Info.plist
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] error: could not read data from ‘/UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Intermediate/IOS/Idol-Info.plist’: The file “Idol-Info.plist” couldn’t be opened because there is no such file.
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] ** BUILD FAILED **
MainFrameActions: Packaging (iOS): UnrealBuildTool: IPP ERROR: Xcode build failed!
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] The following build commands failed:
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] ProcessInfoPlistFile /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Binaries/IOS/Payload/Idol.app/Info.plist /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Intermediate/IOS/Idol-Info.plist
MainFrameActions: Packaging (iOS): UnrealBuildTool: [RPC] (1 failure)
MainFrameActions: Packaging (iOS): UnrealBuildTool: IPP ERROR: RPCCommand MakeApp failed with return code 65
MainFrameActions: Packaging (iOS): UnrealBuildTool: Finished creating .app directory on Mac (took 24,74 s)
MainFrameActions: Packaging (iOS): UnrealBuildTool: Running RPC on HGSMacMini …
MainFrameActions: Packaging (iOS): UnrealBuildTool: Running RPC on HGSMacMini …
MainFrameActions: Packaging (iOS): UnrealBuildTool: … zipping
MainFrameActions: Packaging (iOS): UnrealBuildTool: … working folder: /UE4/Builds/ROMANK-WPC1/UE4/UnrealEngine/Projects/Idol/Binaries/IOS
MainFrameActions: Packaging (iOS): UnrealBuildTool: … zip -q -r -y -0 -T Idol.ipa Payload iTunesArtwork -x Payload/Idol.app.dSYM/ -x Payload/Idol.app.dSYM/* -x Payload/Idol.app.dSYM/Contents/ -x Payload/Idol.app.dSYM/Contents/* -x Payload/Idol.app.dSYM/Contents/Resources/ -x Payload/Idol.app.dSYM/Contents/Resources/* -x Payload/Idol.app.dSYM/Contents/Resources/DWARF/ -x Payload/Idol.app.dSYM/Contents/Resources/DWARF/*
MainFrameActions: Packaging (iOS): UnrealBuildTool: IPP WARNING: Error in previous command; suppressing: GetStubIPA
MainFrameActions: Packaging (iOS): UnrealBuildTool: Finished packaging into IPA (took 2,64 s)
MainFrameActions: Packaging (iOS): UnrealBuildTool: ERROR: System.Exception: [RPC] ** BUILD FAILED **IPP ERROR: Xcode build failed!IPP ERROR: RPCCommand MakeApp failed with return code 65
MainFrameActions: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.PostBuildSync(UEBuildTarget Target) in c:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 938
MainFrameActions: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments) in c:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1172
MainFrameActions: Packaging (iOS): UnrealBuildTool: Cumulative action seconds (4 processors): 0,00 building projects, 11061,25 compiling, 0,00 creating app bundles, 0,00 generating debug info, 96,06 linking, 0,00 other
MainFrameActions: Packaging (iOS): UnrealBuildTool: UBT execution time: 3061,90 seconds
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 3061,9701347s to run UnrealBuildTool.exe
MainFrameActions: Packaging (iOS): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (iOS): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Idol IOS Development C:\UE4\UnrealEngine\Projects\Idol\Idol.uproject -noxge. See logfile for details: ‘UnrealBuild
MainFrameActions: Packaging (iOS): Tool.1.txt’
MainFrameActions: Packaging (iOS): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 755
MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 29
MainFrameActions: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 321
MainFrameActions: Packaging (iOS): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1258 MainFrameActions: Packaging (iOS): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 111 MainFrameActions: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235 MainFrameActions: Packaging (iOS): at BuildCommand.Execute() in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37 MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 362
MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Process(String] CommandLine) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 330
MainFrameActions: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 98
MainFrameActions: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 610
MainFrameActions: Packaging (iOS): at AutomationTool.Program.Main() in c:\UE4\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 50
MainFrameActions: Packaging (iOS): Program.Main: ERROR: Command failed (Result:2): C:\UE4\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Idol IOS Development C:\UE4\UnrealEngine\Projects\Idol\Idol.uproject -noxge. See logfile for details: ‘UnrealBuildTool.1.txt’
MainFrameActions: Packaging (iOS): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (iOS): Domain_ProcessExit
MainFrameActions: Packaging (iOS): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (iOS): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (iOS): copying UAT log files…
MainFrameActions: Packaging (iOS): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (iOS): BUILD FAILED
One thing that I over stepped in this tutor is that I made my project in sub folder (C:\UE4\UnrealEngine*Projects*\Idol) but in the UE4Games.uprojectdirs file I wrote ‘./Projects/’ (without quotes). Is it quite right? Any suggestions why it is failed?