Developing for iOS on Windows: How To

[QUOTE=Nate;74993]
Thanks for your tips. Where can I find “Full rebuild” option? It’s really annoy that packaging code project in windows always trigger full compile on Mac.
[/QUOTE]

Project Settings > Packaging. Click the arrow at the bottom of the “Project” group to see it.

[QUOTE=Creo;78420]
No, but I’ve already get it working by moving my project to UnrealEngine directory (from UnrealEngine\Projects) and setting ‘./’ to UE4Games.uprojectdirs. That way it works and producing ipa file. But is there any way to store your project in a folder different from UnrealEngine? It would be pretty handy
[/QUOTE]

You can try adding a junction/hard link at UnrealEngine\Projects that points to your project folder. You can use the (excellent) [Link Shell Extension] to make it easy to create and mange hard links.