Detour doesn't work :(

I having 2 types of units

A and B

I assigned both to use (default detour crowd ai controller with all the default settings)

however only type A is able to move

type B never moving :frowning:

Moveto requests returns success however they are not moving :frowning:

I tried all of the Ai move nodes - none are working :frowning:

Hey !
I already figured that out - Detour works only with 1 navmesh — Type B was on another navmesh so it never moved :-(.
Deleting all the supported agents resolved the issue.
However I have another Question regarding this issue - maybe you can take a look ?

Latest engine version doesn’t work on my Mac so I do not consider it :frowning:

Hey,

Going to need more detailed steps for what you are trying to accomplish or a clearer description of the setup you currently have. Also have you tried your issue in the latest engine version?

Going to go ahead and mark this as resolved since you figured it out :slight_smile:

Thanks :wink:
But, could you really assist with the second question?

Given the fact that all the (smallest) agents can path in the same way that the biggest agent can path
it looks very natural that a tweak could be done like - make all the bached detour querries to happen on the NavMesh with the biggest agent - while send a pathfinding/pathfolowwing orders of agents to their respective NavMesh.

The main question is: how would I accomplish it in a best way :slight_smile:

I mean- it is 100% doable, but to figire it out alone can take a year, however with a littlw assist from some1 who knows exactly what is going on it can be acomplished in a hour :wink: