In my game I use
GetPlayspace().GetPlayers()
to get all players then subscribe to the DamagedEvent
. Once you have the causer you will need to follow Incredulous_Hulk’s suggestion above to cast the DamagedEvent.Source
to a fort_character
.
In my game I use
GetPlayspace().GetPlayers()
to get all players then subscribe to the DamagedEvent
. Once you have the causer you will need to follow Incredulous_Hulk’s suggestion above to cast the DamagedEvent.Source
to a fort_character
.