I’ve noticed its a little unrealiable subscribing to this
GetPlayspace().PlayerAddedEvent().Subscribe(OnPlayerAdded)
I did my damage subscribing here - but my main player I play with doesnt get that event when I launch, however a secondary player I connect into my session later does, I think you’d want to use the spawner pad spawn event to use as your subscriber event - anyway, log everything and make sure its doing what you want it to do