I think I found a potential solution. My player and projectiles have collision components, but the AI don’t. I then use a timer to sphere trace from my AI and if it hits the projectile or the player I can notify them of the hit. This avoids the overhead of a collision component on the AI itself. Just wish I didn’t need collision components at all.
Also curious if a timer to flip collisions on and off would be enough to reduce their tick abuse as they slam FPS like crazy.