Yeah, this sounds like a collision channel set up. What channel are the two actors you are detecting part of? Try setting them to ‘Physics Actor’, or ‘BlockAllDynamic’. and make sure “Simulation generated Hit events” is on
Yeah, this sounds like a collision channel set up. What channel are the two actors you are detecting part of? Try setting them to ‘Physics Actor’, or ‘BlockAllDynamic’. and make sure “Simulation generated Hit events” is on