Detect if out of bounds areas are visible in camera or not

Welp, I have thought about it and you are right. I wanted to give the player a strategic view so as to say. I have decided to instead do this via a second camera that gives a top down view of the whole playing area as a minimap of sorts.

I am trying to implement this now. I feel like the best way to do this would be to attach a collision sphere to the camera so that camera collides with the terrain and a blocking volume over the map at a particular height blocking the camera’s maximum height.

Well, I have been trying to do that and not succeeding. I have created a new thread for that. Thank you so much for taking the time and helping me decide what to do.

Cheers!

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