Thanks for your answers, that works perfectly.
I’ve got a custom event in the gameinstance that increments an int after creating (if needed) the samegame, and then saves the slot again.
This event is called from a level blueprint at beginplay.
Thanks for your answers, that works perfectly.
I’ve got a custom event in the gameinstance that increments an int after creating (if needed) the samegame, and then saves the slot again.
This event is called from a level blueprint at beginplay.