Well yeah essentially the players can only connect to one session at a time . So if the host drops then my theory is to find out / store all the players that are connected and then start a new session rejoin the players . Then the only hard bit would be to transfer all the data back in for example the score/ deaths / kills etc at the time the host disconnected . Which if it’s not possible internally I was thinking of using an exsternal database and then va rest rest plugin to send and retrieve the player data from the old session and populate it into the new session .