detect collision object to all object or object to all static mesh

Dear Nawrot, Thanks for your reply…

i have try, and still failed. i hope you can give more clue what should I do.

anyway here my blueprint in cube

for now i move the box use F button from my char, simple and here the Blueprint

and here i put the box, anyway i use default ThirdPersonExampleMap

for now, in box, in collision option. i set [generate overlap event] as true (as you suggest). and in [collision preset] = overlap all.

and here the result when i press F button to make box down. and when the box overlap char log output is “begin with” which mean collision success between char and box. :slight_smile:

but. when i move away the char. and continue press F button let the box hit the floor. there are no log anything :frowning: which make me sad.

i have try to change all option in [collision preset] of the box, one by one. repeat the step set box from above and press F button to hit the floor. but still i don’t get any log what i want.

what i want, the cube give log when collision or overlap anything object like floor, wall or every static mesh. (without transform the floor, wall, other object into blueprint)

ps: i dont care it become on hit, on begin overlap or everthing, as long there are some output, it would be okay for me. :slight_smile:

Many thanks.