Destructing one part of a mesh, and then another one

If the above is the case, I’d try it like so:

Perhaps tone down the Impulse Strength.

Image from Gyazo

I’d disable Impact Damage here.


And if you want the physics to also apply damage via Impacts, lower this a lot (tweak until stuff breaks in a satisfying manner when it falls down but keep around 0.005 or thereabouts)

346829-screenshot-3.png

Otherwise things will shatter when simulating when you breathe on them. This seems OK.

Image from Gyazo