I fixed this by unchecking “simulate physics” and “enable gravity” from the editor. Then in BeginPlay() set both of those to true.
This allows you to change simulate physics and enable gravity at runtime! (no idea why we have to do this)
I fixed this by unchecking “simulate physics” and “enable gravity” from the editor. Then in BeginPlay() set both of those to true.
This allows you to change simulate physics and enable gravity at runtime! (no idea why we have to do this)