Cool.
Even other nodes like “Set Collision Enabled”, “Set Collision to Channel” etc, didn’t work. i.e. the actor properties would change, if paused and checked in the editor, however collision behavior would not.
Cool.
Even other nodes like “Set Collision Enabled”, “Set Collision to Channel” etc, didn’t work. i.e. the actor properties would change, if paused and checked in the editor, however collision behavior would not.