This totally works, however,
tl;dr: Are different collision settings possible for before and after destruction ?
I am trying to change the collision behavior after destruction, i.e.
- Destructible Actor “blocks” pawn normally
- I Trigger it’s destruction and change the collision to “ignore” the pawn
However, this does not work. The chunks still block the pawn. I tried various ways, changing the collision before and after destruction. Is there any better way to change the collision of the chunks to ignore pawn after destruction.
Engine Version : 4.61
Thanks.