Hi,
i have to call Stop();
on [FUdpSocketReceiver][1] at the end of game. Because if i dont stop Receiver, he don’t unlock UDP port for another connection.
Component is attached to defaultPawn. I already tried [DestroyComponent][2] :
,
It doesn’t work, i try to print UELOG, but nothing, so DestroyComponent is newer called. Is there any way to call Stop();
before the end of the game?