DestroyActor: World has no context! (UE-42679)

Did you ever figure out this issue?

Did you ever figure out this issue, or some workaround?

No, I did not. Sorry to say we are probably shipping with this unnerving warning. Never had time to fully dig into it, and there have been bigger fish to fry if you can believe that :stuck_out_tongue:

Thx for your response.

have same issue,
I lose the baked every time i open the level, using lighting scenarios levels

Same issue, UE 4.27.1.

Persistent level with sub-levels (Streamed, Lighting scenarios).
And after switching between the levels, all the Blueprints that contain Blueprints (with Static Meshes inside) loose their baked lighting. In my scenario the whole nested Blueprint-stuff is nice-to-have only, so I’m not nervous about it, but I don’t see a reason, why these behaviour is nececssary.

After all, it’s only a baked static mesh. Come on, Engine!