Its a paper2d game…the archer spawns the arrow and it starts stopped in the archer while he do the pre-attack animation (pulling the arrow rope), when it animation finishes, the arrow starts to move of X velocity using a delay from the begin play of arrow blueprint.
But, sometimes you kill the archer before he finish the pre-attack animation and the arrow just go from X velocity after delay. I need to destroy this arrow if the archer that spawned it die.
thanks