if you will spawn actors often in the level is suggested you just
spawn a big stash at the beginning and store those actors in some
bulk array, then you can just implement some activation/desactivation
of your actors and move to some ‘activeActors’ array and then move them
back to your ‘availableActorsforUsing’ array.
This way you dont spawn/destroy all the time.
Spawn and destroy is very expesive.