Hmmm… back to square one, still not working. It seems to hit more often, but occasionally it will still go through the moving target.
If you don’t mind, could you tell me if my logic is off?
Here’s how I have it set up:
In the player controller I’m casting to the Pawn and Spawn Projectile:
In the Pawn BP Spawn Projectile function I spawn the bullet:

In the bullet EG I check for collisions:
In the Target BP, I check for collisions as well:
Is this the right way? Or how else should I set this up?
Again, for static targets it works without hiccups.
Thank you for your time and patience


