The bullet does not get destroy either.
On other I have the bp_barrel linked and == to the branch condition. Nothing happens ![]()
I’m sure it’s got something to do with the physics and collisions I set, but can’t figure out what…
The bullet does not get destroy either.
On other I have the bp_barrel linked and == to the branch condition. Nothing happens ![]()
I’m sure it’s got something to do with the physics and collisions I set, but can’t figure out what…