Destroy an actor per client?

So instead of calling “Destroy Looted Item” just call “Destroy Actor”.

As long as your Character is Replicated, you don’t need to call “Per Character” functions. You just simply need to set it up so that when a Player loots, it destroys the actor and then since your character is replicated and each player controller possesses a Character instance of that class, it’ll automatically replicate as it should.