Destroy a parent actor and it's children

Howdy!

is right, you’ll need to call an event from the parent and bind that event in the child. Take a look at the Content Examples and the Blueprint_HUD map.

There’s an example of this for the BP_Pickup_Child_Health and BP_Pickup_Parent Blueprints. Granted the implementation might be a little different than what you are doing, but should give you an idea where to start.

-W

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