Desktop Forward And Deferred Renderers For iOS

Sadly this didn’t work for me. Here is what I did based on your suggestion:

  • Disabled everything Fog related in Project Settings (SupportAtmosphericFog = false, VertexFoggingForOpaque = false)
  • Added console commands which disable Fog (r.Fog 0)
  • Made sure Light Shafts are disabled on the Directional Light

So if there is any step I was missing please feel free to elaborate in more detail @ufna.