Sadly this didn’t work for me. Here is what I did based on your suggestion:
- Disabled everything Fog related in Project Settings (SupportAtmosphericFog = false, VertexFoggingForOpaque = false)
- Added console commands which disable Fog (r.Fog 0)
- Made sure Light Shafts are disabled on the Directional Light
So if there is any step I was missing please feel free to elaborate in more detail @ufna.