Desktop Forward And Deferred Renderers For iOS

Hey guys,
Thanks for showing how to configure the different renders. Very helpful.

When trying to compile any of the desktop pipelines in mobile Im crashing with
“Fatal error: [File:E:\UnrealEngine-4.26.0-release\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 2631] Failed to compile default material /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial!”

Anyone else facing that issue?