Hey guys,
Thanks for showing how to configure the different renders. Very helpful.
When trying to compile any of the desktop pipelines in mobile Im crashing with
“Fatal error: [File:E:\UnrealEngine-4.26.0-release\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 2631] Failed to compile default material /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial!”
Anyone else facing that issue?