Derived Data Cache?

There appears to be no proper way to change the path when using no shared DDC. I tried to use Hourences solution but it would just make the editor crash while recompiling the shaders:

The engine caches shaders to C:\ no matter where you install. This folder can quickly become 10 GB or more on big projects. To make it write to your project folder instead add following lines to your default engine ini. Shader cache should not be submitted to source control.

    [InstalledDerivedDataBackendGraph]
    Boot=(Type=Boot, Filename=”%GAMEDIR%DerivedDataCache/Boot.ddc”, MaxCacheSize=512)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=”%GAMEDIR%DerivedDataCache”) 

I ended up deleting the cache and letting it regenerate it on C again and it turned out to be much less space required. So I can work with that for now.

1 Like