'depth texture' on ES2 doesn't seem to be updated while "Depth Fade" material node is in use

Thanks Dmitriy!

Do you have plan to release fix of it? I think applying official fix is the best way to solve it.

If the official release takes time, we may apply permanent depth texture resolving as you suggest.
So, are there any drawbacks like memory usage increase and/or extra instructions on GPU if we apply permanent depth texture resolving?