[DEPRECATED] Marketplace Submission Guidelines

Preparing Your Assets: 2D

Please be sure to follow all steps and guidelines outlined in the UE 2D Documentation for setting up your assets correctly.

**Content folder structure
**See General Asset Requirements for how to structure your folders.

**Demo Levels
**We require that you add a Demo Level to your submission that allows the user to experience the functionality of your submission the way you intend it to be used.

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**Overview Map
**All asset packs must contain an overview map that lays out the content included in the package.

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**Technical Specifications:
**

  • Number of Blueprints
  • Number of Materials
  • Number of Textures
  • Number of Widgets
  • Intended Platforms
  • Platforms Tested
  • Important/Additional Notes

Important note: Not every asset type will require all of these technical specifications, but please provide as much of this information as you can. This not only helps us review your content, but it will help potential paying customers understand what they’re getting.

It is a smart sales strategy to clearly communicate what you have to offer with as much information as possible. will request additional information if we decide the technical specifications are not detailed enough.

We will always be reasonable, but we still reserve the right to reject submissions that are unwilling to offer enough information when requested.

**Package Delivery
**When you are finally ready to deliver your asset pack to us, please the Config, Content,and .Uproject files together and provide us with a download link.

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**Material Requirements
**
**Physically-Based Rendering Materials
**Whether or not the goal of your materials is to be photorealistic, it is required that your submission effectively uses UE4’s PBR materials. All PBR materials must have some form of node attached to the Base Color, Roughness, and Metallic nodes. You may use a map or a numerical value (including zero) but it must have some form of input in order to be accepted for the Marketplace.