Deployment for mac/windows/web issues UE 4.25

  1. no idea, but would assume not since on a windows machine one can package for Mac.

  2. the egine folder is required, even in a shipping build. You should really test packaging with the correct shipping options for testing.

  3. don’t think so. The bigger issue with html5 is the ram/performance. I think that they abbandoned the branch becuase of the performance being blocked by the browser capibilities.

  4. you made it, you distribute as you see fit.

  5. watch tutorials for that. You have to set the initial game settings and create a menu to allow the user to change the settings like any other game.