-
XCode can generate both temporary certificate and provisioning profile using a FREE apple developer program signup.
-
You can use these and build UNITY apps and test them for free on your phone.
-
As described in my original post, Unreal requires a manually managed profile.
I want to understand why.
These requirements are on Unreal’s side of the fence.
I’m not trying to get convinced that paying 100$ is not as annoying as having to find a penny on the floor every half hour for en entire year.
I would rather use unity for free than pay to use unreal.
If you can’t temporarily test en engine’s app on your own device without having to pay that is a very bad start.
Thanks for trying to help but i’m still looking for an answer/workaround.