Denny's Research and Development

Thanks Nicolas! I’m going to be honest and say that I will likely never touch ART. I think ART and the whole “default human skeleton” thing might have been one of Epic’s worst decisions, because it locked away several workflows that was previously possible in UE3 and now is impossible. As an example, try sharing an animation blueprint with two characters of different skeleton assets and you’ll see what I mean. I won’t go on a longer rant than this, but if I ever am to make more Maya videos, it is going to be done using conventional methods in Maya.