Maybe I shouldn’t have said “Fade” per se. When I referred to “Fade” I was simply meaning that they would go away in clumps rather than every thing disappearing at once.
Image for reference:
Currently, there is no way to remove the chunks one-by-one without going into code and finding a way to do this that I’m aware of. This may or may not be added in the future.
In regards to tweaking I was referring to the damage cap. This would affect how quickly or slowly the chunks would disappear.
If you need to so a more controlled fade I would suggest a particle effect with a mesh module. You can have completely control over slow fade that way. If you do look at other games though you will notice that there are a combination of effects going on. They are using particles for smaller chunks that “pop” out of existence, smoke/dust clouds for debris, and the larger chunks will disappear after some time as well.
I know this isn’t probably what you wanted to hear, but using a combination of these effects can produce results that other games (tripple A even) are employing.
Tim