Delete all unused assets

It seems like this solution is the best so far ( tried the command suggested and it deleted about 30mb while this one deleted more than 1gb )

I didn’t test it thoroughly but it seems like it is working fine.

Just need to keep in mind to make the new project with the exact same name as the old one in order to have Cpp code work ( my project is using blueprints that inherits from Cpp and from plugin’s Cpp )

So what I did basically is:

1.copy the plugins, source and config folders to the new project.
2.Migrate the levels from the old projects to the new one’s content.
3.Generate project files and build in visual studio

And that’s it.