Delay Node per tick

Tick == time it takes to process, simulate, and render a frame.
e.g. client frame rate is 60FPS … client tick interval (time) is 16.667ms per frame/tick. 120FPS = 8.33ms tick interval

client frame rates (FPS) fluctuate, thus tick delta fluctuates.

As KeyC0de mentions … Adding a delay to a tick event will increase the tick time, thus the frame time (lower FPS).

**ClockworkOcean **notes that delays in loops are ignored and provides work arounds. Another option if you really need a delay in a loop is to create a macro loop with delay.

Blueprint Macro Library (Actor)