Delay function equivalent in C++

C++ nativly does not support anything like this as CPU don’t have such function to execute code in delay, UE4 need to deal with that LatenActionManager, but it a lot more complicated to use them in C++ and it not well documented, look on code of those nodes if you want:

#L2891

It’s all to easier to just use timers insted that looks a way nicer in C++ :slight_smile: here docs for that

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