Defragr: Strafe jumping in UE4

The Cubed collision would be a huge asset to my current project, as well as the strafing. However, I’m C++ ignorant, whats the best way to add this source to my blueprint project? at the very minimum I’d like to simply use the box collision for my character root, I have the strafing pretty much down in blueprints. My character is a cube so having capsule collision is very hard to work with.

Otherwise, this is awesome!