In UpdateElapsedTime, you are multiplying ElapsedTime by DeltaSeconds.
DeltaSeconds only contains the delta between current frame and last frame. At 60fps that’s around 0,016. You probably want to add instead of multiplying.
In UpdateElapsedTime, you are multiplying ElapsedTime by DeltaSeconds.
DeltaSeconds only contains the delta between current frame and last frame. At 60fps that’s around 0,016. You probably want to add instead of multiplying.