defer to showing a pixel than not.

I mean, you can project the current pixel to screen space. That’s totally possible.
But I don’t think you’d actually get a good grid that way.

What you could do, is project the currently rendered pixel to grid space, using screen space derivatives, and calculate how large the patch is. Then you calculate the overlap percentage between the patch and the grid, and you output a brightness that’s directly relative to the amount of coverage.