When I checked your BPs, I found the execution node of the MakeSeries function not connected to the for loop.
Thats why the series was not showing. it never executed the loop :rolleyes:
After connecting that, it works like a charm
Its strange because in your screenshots, the node is connected. Maybe it became severd during some emergengy BP graph surgery
The best way to track these kind of errors is debugging.
If you select the instance in the level in the BP editor, you can see the execution wires firing, or not, as in this case…
So, once you hook up the missing wire, it should work
Yes, absolutely. Just change the material instance in the details panel.
Within a series array, each series definition can also have its own.
So if you make a pedestal with a pillar on top and a ceiling element above it, then you can give each element its own material.
Only the series itself has always the same material as its using the same brush definition for its instances.
If you make three columns, then all the cylinders will have the same material, but the base can be different…
The “global” material override value from the parent will affect all meshes for all series…: